5/14/11

Roadmap


So, I’ve come up with a small roadmap for this project (up to version 0.3). 0.1, as promised, should be ready this summer (meaning, at least before the end of August). 0.2 should come out before new year. 0.3 should come out the next summer, if not sooner.
(Major) release versions, estimated time of release and major features:
0.1 (31.8.2011)
  • Basic (inter)actions - movement, (melee) attack, killing, dying, xp, leveling up?, picking stuff up?
  • inventory(?)
  • console/terminal based
  • random generation
  • dungeon save format(?)
0.2 (31.12.2011)
  • SDL/SMFL/OpenGL (not quite decided yet)
  • inventory
  • skills (basic)
  • more detailed/fleshed out leveling up
  • debug/developer-mode
  • dungeon save format
  • save game format
  • spellcasting (?)
  • ruleset v. 1.0 should be finished by now
0.3 (1.6.2012)
  • more skills
  • basic special abilities/attacks
  • dialogue
  • more interaction
  • classes and races
  • character generation
  • ruleset fixes, should they be needed

Hopefully I'll get 0.2 and 0.3 out sooner than planned, but 0.1 release date is pretty much what it will probably be.

Hey, also, if you have Tumblr, you might to want to follow the project there, there will be less general gamedev-yammering there and more about "what has happened". At least there'll be once I have a little bit more time, at the moment I have final exams for this Spring and two larger schoolprojects going on.

5/3/11

Concepts

I've been drowned in schooldwork lately, and now that I'm getting out of them, I got sick. Brilliant. My nose has been running non-stop for the last 12 hours, and the same thing the day before this one. I feel really heavy-headed. So, not much real work has been done, and I've mainly been playing video games and playing around with concepts and ideas.

I've been thinking about changing the way leveling up works. Instead of the generic DnD-like way of "new talents and abilities per levels", I've been thinking about what if you basically had acces to every ability and spell from the start, but might not be able to use them until you level up enough and gained enough of Mana Points/Power Points/Focus Points/X Points to actually use them?