Some designing

So, as I learned (and I guess still am learning) from the platformer project, there's one golden rule for these projects - design before implementation. It's fun and all to dive head first coding and throwing in some ideas you might have, but if it isn't designed well enough, you'll end up knee deep in... well, you catch my drift.

Sleepless night tonight, so I decided I might as well do some designing and specifications for the roguelike. Some pretty rough ones, nothing too specific yet, but getting there slowly and steady. I might as well paste them here, I guess someone wants to read them. And if you have any ideas or suggestions, feel free to tell me!
http://www.goodfuckingdesignadvice.com/ proves to be always a good source of inspiration for designing.



So, I've been a bit lazy with updating lately. Sorry about that!

As some of you may know, I've halted the developement for the platformer for now, because I'm swamped with work. And yet for some reason I volunteered for programmer slot in a Unity-project. I guess I'll release the one level platformer some time around January or February. And as it is, I'd like to know some good places to upload code to share, as I don't think its quite convenient to upload all the code here, eh.

So, the Unity-project, or as it should be called, "The Curtain". It is a biiiig surprise. I guess. I'm still not all sure about what it's all about, but I guess we'll find out. Pretty nifty thing, this Unity. Although it does have some problems.

Oh yeah, roguelike! I've been designing the ruleset for it for now and it's getting closer to actual testing phase. Once it's ready I'll release it somewhere, free of course. You are allowed to use it as you will, modify it even if you think it's necessary and so forth. I'll try to make it as usable as possible to be used in tabletop roleplaying games, but being made for computer game, it'll need some modifications for it. Unless I invent some good way to bypass that.

So yeah, that's all for now.

Ps. there's snow everywhere. Yay!