9/1/11

So, what is happening?

As some of you may have noticed, 30th of August came and went, but JARL 0.1 is nowhere to be seen. What happened?

Busy happened, that's what. And now that I'm back to uni, I have a bit less time to develop JARL. However, I've set up a GitHub for JARL, and you can check and download the code from here. I haven't decided anything on the license yet, but the code itself doesn't have that much basis anyway, so feel free to use it any way you want. It's not stable and it won't compile for now, but I'm finishing up the dungeon generation code (corridors have proven troublesome, but I'm not going to give up on that). After that it's just merely creating the player and taking input for movement.