- AI-companion(s)
- 12 playable races and 12-14 playable classes (I gotta settle this down as soon as possible)
- Multiclassing
- Skill system with synergies (if you have high skill in Acrobatics, you get a small bonus to Dodge or something like that)
- Dungeons will be created with different themes (catacombs, dungeons, tunnels, arena, etc)
- World map
I'm starting the rewrite by rewriting the dungeon generation code. I feel it is too limited at the moment, with only straight tunnels and square rooms having tops 2 doors. What I want is that rooms might have more doors and tunnels might be shaped like T or X or even |----|--|, if you understand what I'm trying to say.
But hey, some links that I've picked up along the way!
File destructor, just when you desperately need more time for your homeworks.
A blog about FOSS-games and development
Automatic CS-paper generator.
Generating random fractal terrain. An interesting read alright.
Want to make a game? This is a must.
Why Getter and Setter are evil.
A nice program to make tilesets.
An interesting read about the way how Crash Bandicoot came to be.
What makes an RPG an RPG? About the same subject I posted last time.
AI programming in Java
Oh hey, it's summertime! Damn, we jumped an hour, and it's 5 am?
Yo dude, I really like your shit.
ReplyDeleteJust posting to say that i am waiting your game.
ReplyDeleteHey, thanks guys. :)
ReplyDelete