<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3988984027248714671</id><updated>2012-02-17T05:48:34.268+02:00</updated><category term='Coding'/><category term='Me'/><category term='Game Jam'/><category term='Mobile development'/><category term='Video Games'/><category term='RPG'/><category term='Roguelike'/><category term='Design'/><category term='Java'/><category term='XNA'/><category term='Programming'/><category term='C++'/><category term='C#'/><category term='Developing games'/><category term='Features'/><category term='Platformer'/><category term='Roadmap'/><category term='Drawing'/><category term='Linux'/><category term='N900'/><category term='X-mas'/><category term='Game developement'/><category term='Unity'/><category term='JARL'/><category term='Qt'/><category term='Ruleset'/><category term='dungeon generation'/><category term='Ideas'/><category term='Mechanics'/><category term='Link Dump Time'/><category term='Meta'/><title type='text'>Just another indie game developer blog</title><subtitle type='html'>A frequently/infrequently updated blog about aspiring game developer and his thoughts about game development from the starter's viewpoint.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-6787063378983752116</id><published>2011-11-21T15:16:00.001+02:00</published><updated>2011-11-21T15:41:40.896+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Jam'/><category scheme='http://www.blogger.com/atom/ns#' term='Game developement'/><category scheme='http://www.blogger.com/atom/ns#' term='Mobile development'/><category scheme='http://www.blogger.com/atom/ns#' term='Qt'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><category scheme='http://www.blogger.com/atom/ns#' term='Developing games'/><title type='text'>Penguin on a Unicycle (or Experiences from a Game Jam)</title><summary type='text'>


So, it's been a long time since the last update, so, sorry 'bout that one. I've had all kinds of things, such as laziness and lots of university projects to keep myself busy. Well, anyways, if you've been following my Twitter, you may have noticed that I atteded a Game Jam, here at Oulu. What is a Game Jam? A Game Jam is an event during which you have to assemble a team of the participants and</summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/6787063378983752116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/11/penguin-on-unicycle-or-experiences-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/6787063378983752116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/6787063378983752116'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/11/penguin-on-unicycle-or-experiences-from.html' title='Penguin on a Unicycle (or Experiences from a Game Jam)'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-KUjEPAEMofc/TspPH4K5UUI/AAAAAAAAALc/NiBxEqjEBFY/s72-c/pingu.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-3119846457835276259</id><published>2011-09-01T15:51:00.001+03:00</published><updated>2011-09-01T15:51:52.923+03:00</updated><title type='text'>So, what is happening?</title><summary type='text'>As some of you may have noticed, 30th of August came and went, but JARL 0.1 is nowhere to be seen. What happened?

Busy happened, that's what. And now that I'm back to uni, I have a bit less time to develop JARL. However, I've set up a GitHub for JARL, and you can check and download the code from here. I haven't decided anything on the license yet, but the code itself doesn't have that much basis</summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/3119846457835276259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/09/so-what-is-happening.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/3119846457835276259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/3119846457835276259'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/09/so-what-is-happening.html' title='So, what is happening?'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-3648308597494772664</id><published>2011-06-19T21:56:00.000+03:00</published><updated>2011-06-19T21:56:01.154+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='JARL'/><category scheme='http://www.blogger.com/atom/ns#' term='Link Dump Time'/><title type='text'>JARL status update ft. Link Dump Time III</title><summary type='text'>Okay, so, long time, no update, let's do a little fix on that. I've been writing a little rant about gaming and my opinions on it, but this is not the time for it, so let's have a little status update on JARL instead, and some interesting links again.
 "


This is what success tastes like
So, JARL. I've been working on the ruleset, and will update it soon to much more complete version. I've also </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/3648308597494772664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/06/jarl-status-update-ft-link-dump-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/3648308597494772664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/3648308597494772664'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/06/jarl-status-update-ft-link-dump-time.html' title='JARL status update ft. Link Dump Time III'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-qbBtfpN89mc/Tf5DgBFYsLI/AAAAAAAAAHM/fb_9awJK_2I/s72-c/seriouscoding.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-6951158515296751482</id><published>2011-05-14T02:20:00.000+03:00</published><updated>2011-05-14T02:20:31.818+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Features'/><category scheme='http://www.blogger.com/atom/ns#' term='Roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='JARL'/><category scheme='http://www.blogger.com/atom/ns#' term='Roadmap'/><title type='text'>Roadmap</title><summary type='text'>
So, I’ve come up with a small roadmap for this project (up to version 0.3). 0.1, as promised, should be ready this summer (meaning, at least before the end of August). 0.2 should come out before new year. 0.3 should come out the next summer, if not sooner.(Major) release versions, estimated time of release and major features:0.1 (31.8.2011)Basic (inter)actions - movement, (melee) attack, killing</summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/6951158515296751482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/05/roadmap.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/6951158515296751482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/6951158515296751482'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/05/roadmap.html' title='Roadmap'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-1328557397415481211</id><published>2011-05-03T00:13:00.000+03:00</published><updated>2011-05-03T00:13:16.034+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ideas'/><category scheme='http://www.blogger.com/atom/ns#' term='Ruleset'/><category scheme='http://www.blogger.com/atom/ns#' term='Roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Concepts</title><summary type='text'>I've been drowned in schooldwork lately, and now that I'm getting out of them, I got sick. Brilliant. My nose has been running non-stop for the last 12 hours, and the same thing the day before this one. I feel really heavy-headed. So, not much real work has been done, and I've mainly been playing video games and playing around with concepts and ideas.

I've been thinking about changing the way </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/1328557397415481211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/05/concepts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/1328557397415481211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/1328557397415481211'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/05/concepts.html' title='Concepts'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-5654296544461573738</id><published>2011-03-27T05:04:00.000+03:00</published><updated>2011-03-27T05:04:20.672+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='JARL'/><category scheme='http://www.blogger.com/atom/ns#' term='Link Dump Time'/><title type='text'>Link Dump Time II</title><summary type='text'>So, I decided to start rewriting the whole project because I had designed pretty much everything backwards. Instead of fixing it I decided it would be far more easy to just copy some of the code and write more flexible code. I've laid down some fundamental features that JARL (the project name for the roguelike) will feature.

AI-companion(s)
12 playable races and 12-14 playable classes (I gotta </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/5654296544461573738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/03/link-dump-time-ii.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/5654296544461573738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/5654296544461573738'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/03/link-dump-time-ii.html' title='Link Dump Time II'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-6712679685527112573</id><published>2011-02-28T05:47:00.002+02:00</published><updated>2011-02-28T15:45:56.925+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Meta'/><category scheme='http://www.blogger.com/atom/ns#' term='Mechanics'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Role-playing games and mechanics</title><summary type='text'>I've been doing a lot of designing lately and I just thought that I should make a post about what I feel about role-playing games and their mechanics. These are my opinions, and if you disagree with some points, feel free to comment. Be warned, wall of text inboud.

Edited: note to self - do not write while sleepy, you'll forget a lot of things and jump out of the text.



General mechanics
</summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/6712679685527112573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/02/role-playing-games-and-mechanics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/6712679685527112573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/6712679685527112573'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/02/role-playing-games-and-mechanics.html' title='Role-playing games and mechanics'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-2741277191049008574</id><published>2011-02-04T11:53:00.000+02:00</published><updated>2011-02-04T11:53:59.092+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Link Dump Time'/><title type='text'>Link Dump Time</title><summary type='text'>Nothing fancy going on, so I thought that I might as well dump some of those links that I've stored under "Interesting, read soon"-section of my bookmarks.

http://seanmalstrom.wordpress.com/2009/05/19/treat-paying-customers-better-than-potential-customers/
Treat paying customers better than potential customers. Remember those times when you bought a boxed copy of a video game and it included </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/2741277191049008574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/02/link-dump-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/2741277191049008574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/2741277191049008574'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/02/link-dump-time.html' title='Link Dump Time'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-1848631378341191064</id><published>2011-01-24T03:45:00.004+02:00</published><updated>2011-02-28T23:12:00.572+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'></title><summary type='text'>Hi again! So, I promised a text about classes and races and whatnot, so here it comes! I have a lot of thoughts at the moment about these classes and races and am likely to add and change things as the project is still starting, but anyways.


Code is coming nicely, dungeon generation is almost complete, it just needs a little tweaking so that I can parametrize dungeon creation, meaning there </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/1848631378341191064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2011/01/hi-again-so-i-promised-text-about.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/1848631378341191064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/1848631378341191064'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2011/01/hi-again-so-i-promised-text-about.html' title=''/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-141749807477975736</id><published>2010-12-25T02:47:00.000+02:00</published><updated>2010-12-25T02:47:53.256+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='N900'/><category scheme='http://www.blogger.com/atom/ns#' term='X-mas'/><category scheme='http://www.blogger.com/atom/ns#' term='Linux'/><category scheme='http://www.blogger.com/atom/ns#' term='Roguelike'/><title type='text'>Happy holidays!</title><summary type='text'>So, it's Christmas, I hope everyone of you is having a great time. Got myself N900, it's a cool toy to play around with, with some great possibilities. We'll see what can be made out of it.

Oh yeah, the roguelike - I've done some experimenting, and the dungeon generation is beginning to shape like I want it to be. Also I've done some tinkering with rules, removed some classes (for being, you </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/141749807477975736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/12/happy-holidays.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/141749807477975736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/141749807477975736'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/12/happy-holidays.html' title='Happy holidays!'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-5258109402024639805</id><published>2010-11-23T04:22:00.000+02:00</published><updated>2010-11-23T04:22:27.667+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game developement'/><category scheme='http://www.blogger.com/atom/ns#' term='Roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><title type='text'>Some designing</title><summary type='text'>So, as I learned (and I guess still am learning) from the platformer project, there's one golden rule for these projects - design before implementation. It's fun and all to dive head first coding and throwing in some ideas you might have, but if it isn't designed well enough, you'll end up knee deep in... well, you catch my drift.

Sleepless night tonight, so I decided I might as well do some </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/5258109402024639805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/11/some-designing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/5258109402024639805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/5258109402024639805'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/11/some-designing.html' title='Some designing'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-1794174506533006133</id><published>2010-11-20T13:01:00.000+02:00</published><updated>2010-11-20T13:01:19.781+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unity'/><category scheme='http://www.blogger.com/atom/ns#' term='Coding'/><category scheme='http://www.blogger.com/atom/ns#' term='Roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='Platformer'/><title type='text'>+-</title><summary type='text'>So, I've been a bit lazy with updating lately. Sorry about that!

As some of you may know, I've halted the developement for the platformer for now, because I'm swamped with work. And yet for some reason I volunteered for programmer slot in a Unity-project. I guess I'll release the one level platformer some time around January or February. And as it is, I'd like to know some good places to upload </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/1794174506533006133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/11/blog-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/1794174506533006133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/1794174506533006133'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/11/blog-post.html' title='+-'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-2760960760230532127</id><published>2010-10-26T15:15:00.005+03:00</published><updated>2010-10-27T00:21:44.295+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Me'/><category scheme='http://www.blogger.com/atom/ns#' term='Coding'/><category scheme='http://www.blogger.com/atom/ns#' term='C#'/><category scheme='http://www.blogger.com/atom/ns#' term='Platformer'/><title type='text'>Back again (also, I have Twitter now!)</title><summary type='text'>Hello!

So, we got back from Paris late in the Saturday evening. What a refreshing holiday, I have to say. Although my French was rusty, I managed to communicate with the locals (although from time to time we had to use English). Eiffel Tower, Arc de Triomphe, Louvre, Mona Lisa, Versailles... we visited a lot of places, but many were left out, like the Catacombs. I feel a whole lot more cheerful </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/2760960760230532127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/10/back-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/2760960760230532127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/2760960760230532127'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/10/back-again.html' title='Back again (also, I have Twitter now!)'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-918993159609923218</id><published>2010-10-17T04:48:00.003+03:00</published><updated>2010-10-27T00:22:33.898+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Me'/><category scheme='http://www.blogger.com/atom/ns#' term='Platformer'/><title type='text'>Just another generic post title</title><summary type='text'>Soooo.

I finished (finally!) the second deadline version of the platformer. It is ugly and very, very rough. But it works (with some major flaws). For the last deadline all it takes is some smoothing around the edges, little randomization and so forth. When it is done I'll probably get busy with the roguelike, although the gamedev club of ours has a few projects coming up in which I have some </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/918993159609923218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/10/soooo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/918993159609923218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/918993159609923218'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/10/soooo.html' title='Just another generic post title'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-5911999964584922716</id><published>2010-10-14T00:27:00.002+03:00</published><updated>2010-10-27T00:24:11.945+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Me'/><category scheme='http://www.blogger.com/atom/ns#' term='C#'/><category scheme='http://www.blogger.com/atom/ns#' term='Platformer'/><title type='text'>Disappointment</title><summary type='text'>Sooooo, long time no update. I'll just write some major thoughts right now.

After being lazy for too long I took up the coding again and actually got around to write the code for jumping. It worked (in a way, at least), but when it came to collision detection everything went to hell. I simply failed to make it so, that the blob would stop when it lands on platform - instead it fell happily </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/5911999964584922716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/10/disappointment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/5911999964584922716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/5911999964584922716'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/10/disappointment.html' title='Disappointment'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-5370627331738515395</id><published>2010-09-26T21:04:00.000+03:00</published><updated>2010-09-26T21:04:40.319+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Drawing'/><category scheme='http://www.blogger.com/atom/ns#' term='Platformer'/><title type='text'>A very short yet image-rich update</title><summary type='text'> I still can't draw, but luckily my girlfriend knows how to use Paint and Photoshop.

I've decided to implement "simple gravity": whenever object is not upon platform, it's speed on Y-axis is multiplied by -1. If I have enough time I'll do something better.


</summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/5370627331738515395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/09/very-short-yet-image-rich-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/5370627331738515395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/5370627331738515395'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/09/very-short-yet-image-rich-update.html' title='A very short yet image-rich update'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DrNMoMizz2Q/TJ-KheL4g2I/AAAAAAAAABM/ozSNfMtKU-0/s72-c/ghost.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-2991275473941797465</id><published>2010-09-23T03:13:00.003+03:00</published><updated>2010-10-27T00:24:54.577+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Me'/><category scheme='http://www.blogger.com/atom/ns#' term='C#'/><category scheme='http://www.blogger.com/atom/ns#' term='Platformer'/><title type='text'>Just another short update</title><summary type='text'>Finally got the gravity working on the platformer. The jumping, not so much. It seems to have some tricky parts, but I guess I'll manage to do it if I can just grab the motivation from somewhere. At the moment the roguelike-project just buuuuurns in my hands and I can't wait to get on to it. But priorization is the first thing to do now, I'll have to work for this damned "blop gets keys, avoids </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/2991275473941797465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/09/just-another-short-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/2991275473941797465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/2991275473941797465'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/09/just-another-short-update.html' title='Just another short update'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DrNMoMizz2Q/TJqXU_vPgSI/AAAAAAAAAA4/ODieGVlcgfc/s72-c/just+another+blop.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-67798399877630845</id><published>2010-09-20T15:55:00.004+03:00</published><updated>2010-10-27T00:25:21.909+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Coding'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeon generation'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><title type='text'>Just a quick update</title><summary type='text'>So, I've finally got random dungeon generation working, although it could use a lot of tweaking (especially for getting those lovely long corridors!) and making corridors actually make sense. I'll include the source code in the end, so if you're interested you can have a look at it. Next up: including player character into the screen and enabling movement and collisions!

The platformer, on the </summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/67798399877630845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/09/just-quick-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/67798399877630845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/67798399877630845'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/09/just-quick-update.html' title='Just a quick update'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3988984027248714671.post-8866590424949041509</id><published>2010-09-12T03:34:00.001+03:00</published><updated>2010-10-27T00:25:52.848+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Java'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Me'/><category scheme='http://www.blogger.com/atom/ns#' term='C#'/><category scheme='http://www.blogger.com/atom/ns#' term='C++'/><category scheme='http://www.blogger.com/atom/ns#' term='Developing games'/><title type='text'>Starting developing games</title><summary type='text'>This year I will start developing some games. The first one is a game made with C# using XNA 3.0 (I yet don't have any idea what it will be like!) and the second one, a larger and more ambitious one, will be made using C++.

But first something little about me. I am 20 year old student in University of Oulu, majoring in Information Processing Science and also taking courses in mathematics. I have</summary><link rel='replies' type='application/atom+xml' href='http://jaigd-blog.blogspot.com/feeds/8866590424949041509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaigd-blog.blogspot.com/2010/09/starting-developing-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/8866590424949041509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3988984027248714671/posts/default/8866590424949041509'/><link rel='alternate' type='text/html' href='http://jaigd-blog.blogspot.com/2010/09/starting-developing-games.html' title='Starting developing games'/><author><name>Kaira</name><uri>http://www.blogger.com/profile/01078083189921894177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_DrNMoMizz2Q/TIwgeazyvpI/AAAAAAAAAAY/dG36EHcLhho/S220/1282908256097.png'/></author><thr:total>0</thr:total></entry></feed>
